• Home – upgrade your home with new themes (not available yet) and decorations (also not available yet), or expand it in order to unlock new features in other buildings using Shells. Although thus far I’ve yet to see any actual difference when expanding my home, so this feature may also not be finished yet.
  • Hatchery – hatch new monsters in the Monster Lottery. 50 Crystals for a random draw of a Grade 1-5 monster, or 30 Cash for a Grade 2-6.
  • Shop – buy more Shells or Cash, as well as purchase temporary boosts such as a 1-day experience increase or an Energy refill.

Combat

  • Team Monster is one of those line-drawing strategy games, and as such, the usual rules apply.
  • Tap on any creature to select it and potentially activate its special ability (shown as a button in the top-right corner).
  • Drag a finger from a creature to a location, enemy, or ally to move, attack, or heal, respectively. Note that only certain monsters that are designated healers can actually perform those actions.
  • It’s also possible to use the monster portraits at the top-left corner to select them if the field gets too hectic and crowded.

  • This applies to actions as well, as you can tap and drag from a monster’s portrait to an enemy, spot on the field, ally, or even an ally’s portrait to perform various actions.
  • Enemies come in waves, typically ending in a sort of mid-boss fight with a larger and tougher version of one of the enemies you’ve already fought.
  • The final level of an island is usually a boss fight. Bring your A-game.
  • Knowing how to approach different situations depends upon the monsters you bring into battle. Each monster has a “type,” such as Healer, Ranged Attacker, Tanker, and Melee Attacker. Different specialties require different approaches, such as keeping Ranged Attackers back while using Tankers as a distraction.