Create a Beautiful Fan Surrounded by Magic Shapes, Runes and Plants
In this Photoshop tutorial I am going to show you all steps taken to turn a pair of wooden mallets into a gorgeous looking fan surrounded by magic shapes, runes and plants.
To achieve the final result we shall practice and apply lots of transformations, Displacement Map, layer styles, actions and also dry brush smudge used to make amazing scattered effects and flying debris.
To implement successfully all steps of this tutorial, firstly we need to download the source image in high resolution from here.
Open the source image Wooden Malets. Click twice on the Background to turn it into an editable layer and switch it off for now as we won’t need the original source in the following steps.
Create a new layer on top of the Layers palette and change its name to Background Gradient.
Go to your Tool bar and change Foreground Color to # a4b3b8 and Background Color to # 899496.
Select Gradient Tool, choose Linear type, Foreground to Background gradient and draw it from bottom to top of the canvas.
While Background Gradient layer is selected, go to Layer, Group Layers and call the new group Background.
Create a new layer called Light Spectrum and place it above Background Gradient layer in Background group.
Take Gradient Tool again, but this time choose radial Light Spectrum gradient. Draw it from bottom to top of the canvas and when ready, change the layer’s Blend Mode to Multiply.
Take Lasso Tool and select random shapes from the background of the Wooden Mallets source photo. Arrange the selected portions to cover the background leaving a small distance between each of them. Merge all layers consisting selected portions of the mallets background and name the new layer Liquify as in the next step we are going to apply that filter. Place it above Light Spectrum layer.
Whilst Liquify layer is selected, go to Filter menu and select Liquify. From Liquify tools select Turbulence tool, change its Brush Size to 66 and leave other settings by default. Start liquifying each ”tile” of the background but try to leave a little space between the tiles.